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Best of PC Windows Shareware 1.0 - Wayzata Technology (7111) (1993).iso
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NTREAL.POV
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Text File
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1992-07-03
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7KB
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293 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// By Drew Wells
// Title-"Not a Trace of Reality"
// -+ Compuserve Hall Of Fame award winner +-
// This one is hard to describe and easy to look at. Have fun with it!
// - Drew Wells cis 73767,1244
// 11/29/90
// Note - This one is a memory hog for pc's because of the twister
// If you can't run it, try editing out some of the twister's
// parts. Requires #include file ntreal.inc
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare It =
quadric { Ellipsoid scale <4.0 0.3 0.3> }
/* Camera/Viewer */
// This camera is different from any of the other sample scene files
// The camera is looking in the negative Z direction
// and right is in the negative X direction.
camera {
direction <0.0 0.0 1.5>
up <0.0 1.0 0.0>
right <-1.333 0.0 0.0>
translate < -15.0 5.0 120.0>
look_at <10.0 12.0 55.0>
}
#declare Purple_Clouds = texture {
bozo
turbulence 0.6
colour_map {
[0.0 0.5 colour red 0.9 green 0.5 blue 0.6
colour red 0.4 green 0.0 blue 0.4]
[0.5 0.6 colour red 1.0 green 1.0 blue 1.0 alpha 1.0
colour red 1.0 green 1.0 blue 1.0 alpha 1.0 ]
[0.6 1.001 colour red 1.0 green 1.0 blue 1.0 alpha 1.0
colour red 1.0 green 1.0 blue 1.0 alpha 1.0]
}
}
#declare Sunset_Sky = texture {
gradient <0.0 1.0 0.0>
colour_map {
[0.0 0.4 colour red 0.8 green 0.0 blue 0.0
colour red 0.4 green 0.0 blue 0.4]
[0.4 0.6 colour red 0.4 green 0.0 blue 0.4
colour red 0.0 green 0.0 blue 0.2]
[0.6 1.001 colour red 0.0 green 0.0 blue 0.2
colour red 0.0 green 0.0 blue 0.0]
}
scale <700.0 700.0 700.0>
}
#declare Twister = object {
union {
#include "ntreal.inc"
}
bounded_by {
sphere { <0.0 5.0 0.0> 6.0 }
}
texture {
White_Wood
0.05
scale <3.0 3.0 3.0>
ambient 0.1
diffuse 0.99
}
color Blue
}
#declare Slice = quadric {
Ellipsoid
translate <0.0 0.0 3.0>
scale <0.25 1.00 0.25>
}
#declare Thing = object {
union {
quadric { Slice }
quadric { Slice rotate <0.0 -20.0 0.0> }
quadric { Slice rotate <0.0 -40.0 0.0> }
quadric { Slice rotate <0.0 -60.0 0.0> }
quadric { Slice rotate <0.0 -80.0 0.0> }
quadric { Slice rotate <0.0 -100.0 0.0> }
quadric { Slice rotate <0.0 -120.0 0.0> }
quadric { Slice rotate <0.0 -140.0 0.0> }
quadric { Slice rotate <0.0 -160.0 0.0> }
quadric { Slice rotate <0.0 180.0 0.0> }
quadric { Slice rotate <0.0 -200.0 0.0> }
quadric { Slice rotate <0.0 -220.0 0.0> }
quadric { Slice rotate <0.0 -240.0 0.0> }
quadric { Slice rotate <0.0 -260.0 0.0> }
quadric { Slice rotate <0.0 -280.0 0.0> }
quadric { Slice rotate <0.0 -300.0 0.0> }
quadric { Slice rotate <0.0 -320.0 0.0> }
quadric { Slice rotate <0.0 -340.0 0.0> }
}
bounded_by {
quadric { Ellipsoid scale <6.7 6.7 6.7> }
}
texture {
color red 0.8 green 0.22 blue 0.1
bumps 0.3
scale < 0.1 0.1 0.1>
ambient 0.1
diffuse 0.9
phong 0.75
phong_size 30.0
}
color red 0.8 green 0.22 blue 0.1
}
#declare Slice2 = sphere { <0.0 0.0 0.5> 0.1 }
#declare Thing2 =
object {
union {
sphere { Slice2 }
sphere { Slice2 rotate <0.0 -20.0 0.0> }
sphere { Slice2 rotate <0.0 -40.0 0.0> }
sphere { Slice2 rotate <0.0 -60.0 0.0> }
sphere { Slice2 rotate <0.0 -80.0 0.0> }
sphere { Slice2 rotate <0.0 -100.0 0.0> }
sphere { Slice2 rotate <0.0 -120.0 0.0> }
sphere { Slice2 rotate <0.0 -140.0 0.0> }
sphere { Slice2 rotate <0.0 -160.0 0.0> }
sphere { Slice2 rotate <0.0 180.0 0.0> }
sphere { Slice2 rotate <0.0 -200.0 0.0> }
sphere { Slice2 rotate <0.0 -220.0 0.0> }
sphere { Slice2 rotate <0.0 -240.0 0.0> }
sphere { Slice2 rotate <0.0 -260.0 0.0> }
sphere { Slice2 rotate <0.0 -280.0 0.0> }
sphere { Slice2 rotate <0.0 -300.0 0.0> }
sphere { Slice2 rotate <0.0 -320.0 0.0> }
sphere { Slice2 rotate <0.0 -340.0 0.0> }
}
bounded_by {
sphere { <0.0 0.0 0.0> 12 }
}
texture {
color red 0.1 green 0.22 blue 0.8
ambient 0.1
diffuse 0.9
phong 0.75
phong_size 30.0
}
color red 0.1 green 0.22 blue 0.8
}
/*******************************************/
/*******************************************/
object {
Twister
/* scale <4.7 8.0 4.0> */
rotate <-15.0 30.0 0.0>
translate <-16.0 7.7 61.5>
}
object {
Twister
/*scale <1.0 2.0 1.0> */
rotate <-15.0 0.0 -10.0>
translate <0.0 1.0 88.0>
}
object {
Twister
/*scale <4.5 8.0 4.0>*/
rotate <0.0 45.0 0.0>
translate <13.0 25.0 40.0>
}
object {
Twister
/*scale <4.5 8.0 4.0>*/
rotate <-15.0 0.0 -10.0>
translate <26.0 14.0 70.0>
}
/* Little Things */
object {
Thing
scale <1.5 3.0 1.5>
translate < -11.0 1.55 95.0>
}
object {
Thing2
scale <6.0 6.0 6.0>
rotate <-10.0 30.0 0.0>
translate <-11.0 1.55 95.0>
}
object {
Thing
scale <1.5 3.5 1.5>
translate <-10.0 10.55 95.0>
}
object {
Thing2
scale <10.0 10.0 10.0>
rotate <0.0 0.0 -35.0>
translate < -10.0 10.55 95.0>
}
object {
Thing
scale <1.5 3.5 1.5>
translate < -4.0 4.0 80.0>
}
object {
Thing2
scale <6.0 6.0 6.0>
rotate <-30.0 0.0 20.0>
translate < -4.6 5.55 80.0>
}
object {
Thing
scale <1.5 3.5 1.5>
translate < 11.0 1.6 90.0>
}
object {
Thing2
scale <8.0 8.0 8.0>
rotate <0.0 45.0 20.0>
translate < 10.0 7.0 90.0>
}
/*cloud hills*/
object {
quadric { Paraboloid_Y
scale<40.0 10.0 77.0>
}
rotate <0.0 0.0 180.0>
translate <0.0 21.0 -28.0>
texture {
Purple_Clouds
scale < 5.0 5.0 5.0>
ambient 0.5
diffuse 0.9
}
color red 0.5 green 0.6 blue 0.2
}
/*cloud hill to right*/
object {
quadric { Paraboloid_Y
scale<30.0 10.0 40.0>
}
rotate <0.0 0.0 180.0>
translate <40.0 14.0 50.0>
texture {
Purple_Clouds
scale < 7.0 5.0 5.0>
ambient 0.5
diffuse 0.9
}
color red 0.6 green 0.6 blue 0.1
}
/*The Sun*/
object {
light_source { <150.0 40.0 1200.0>
colour White
}
}
/*sky*/
object {
sphere { <0.0 0.0 0.0> 2000.0 inverse }
texture {
Sunset_Sky
translate <0.0 200.0 0.0>
scale <1.2 1.2 1.2>
ambient 0.6
diffuse 0.0
}
color White
}